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wild_surge_table [2010/10/18 15:53]
epg
wild_surge_table [2010/11/12 00:00] (huidige)
Regel 1: Regel 1:
-==== Wild Surge Table==== +^Roll (d6+d100)^Surge^ 
-^ Roll (d6+d100) ​   ^ Surge     ​^  +|100|Caster affected as though run over by automobile (1d100 points of damage, REF save for half damage).| 
-| 100    | Caster affected as though run over by automobile (1d100 points of damage, REF save for half damage). ​    ​|  +|101|Caster goes insane if intelligent;​ WILL save and insanity lasts 1d4 weeks, otherwise permanent though it can be cured with appropriate magic.| 
-| 101    | Caster goes insane if intelligent;​ WILL save and insanity lasts 1d4 weeks, otherwise permanent though it can be cured with appropriate magic. ​    ​|  +|102|Lightning strikes the caster from the sky, at the effective level of this surge. The caster is not entitled to a save, but those within a five foot radius make REF save for half damage.| 
-| 102         Lightning strikes the caster from the sky, at the effective level of this surge. The caster is not entitled to a save, but those within a five foot radius make REF save for half damage. ​   |  +|103|A random creature from the outer planes is Gated in.| 
-| 103     A random creature from the outer planes is Gated in.    |  +|104|The next living creature touched by the caster permanently gains 1d6 hit points. The caster permanently loses the same number of hit points (to a minimum of 10 hit points).| 
-| 104         The next living creature touched by the caster permanently gains 1d6 hit points. The caster permanently loses the same number of hit points (to a minimum of 10 hit points). ​  ​|  +|105|Target becomes immortal. When she dies, she loses a point of constitution,​ and rises from the dead at the next midnight. When her constitution is 0, she becomes a Ghost which haunts the caster.| 
-| 105         Target becomes immortal. When she dies, she loses a point of constitution,​ and rises from the dead at the next midnight. When her constitution is 0, she becomes a Ghost which haunts the caster. ​   |  +|106|Target'​s hit points are raised to maximum for her hit dice.| 
-| 106     Target'​s hit points are raised to maximum for her hit dice.    |  +|107|The caster is imprisoned on another plane.| 
-| 107     The caster is imprisoned on another plane. ​   |  +|108|Target grows wings and can fly for 1 hour per day at 12"| 
-| 108     Target grows wings and can fly for 1 hour per day at 12" ​   |  +|109|The caster pivots 360 degrees, creating a vortex. All creatures in the casters line of sight are drawn into the vortex, emerging in Ravenloft.| 
-| 109     The caster pivots 360 degrees, creating a vortex. All creatures in the casters line of sight are drawn into the vortex, emerging in Ravenloft. ​   |  +|110|Death Ray strikes target and caster (both must make FORT save, or die).| 
-| 110     Death Ray strikes target and caster (both must make FORT save, or die).   ​|  +|111|Caster forced to speak in rhyme for 2d6 rounds. Spells with verbal components may not be cast.| 
-| 111        |  +|112|Caster gains a random harmful miscellaneous magic item which takes effect immediately.| 
-| 112        |  +|113|The target is returned to the condition she was in before the start of the current combat.| 
-| 113        |  +|114|A randomly chosen wand within 50 feet of the caster (unless there is a wand of wonder nearby, in which case it is affected) explodes in burst of fire, causing all within 10 feet 1/2 hp of damage per charge. REF save for half damage.| 
-| 114        |  +|115|Target is cured of 3d6 hit points of damage (to normal maximum).| 
-| 115        |  +|116|The person closest to the caster will grow hair on their eyeballs. This is very painful, and will cause blindness.| 
-| 116        |  +|117|All spells cast by the caster during the next 24 hours will generate a wild surge.| 
-| 117        |  +|118|A Banshee appears by the caster and wails.| 
-| 118        |  +|119|3d20 Dretches (Least Tanar'​ri) are gated in and attack the caster. They are unable to gate in others. If the caster survives, double XP are awarded.| 
-| 119        |  +|120|The caster'​s toes enlarge to three times the normal size, ruining footwear and inflicting 1d4 points of damage. This effect lasts 2d4 turns. Movement rate is reduced to 50% if walking.| 
-| 120        |  +|121|Insect Plague centred on caster.| 
-| 121        |  +|122|Cold wrought iron meteorite streaks out of sky, hitting caster for 1d10+10 hit points (if underground,​ waits until exposed to sky).| 
-| 122        |  +|123|All caster'​s spell components vanish.| 
-| 123        |  +|124|For the next 3d4 rounds, all caster'​s rolls (whatever size die) are at -1.| 
-| 124        |  +|125|The caster turns into a painting of herself, until Dispelled. Any changes painted onto the canvas will become part of the target if and when she is returned to her normal form.| 
-| 125        |  +|126|A Cloaker appears on the caster'​s shoulder...| 
-| 126        |  +|127|All caster'​s weapons turn to cursed backbiting weapons which take effect next time used and then return to normal.| 
-| 127        |  +|128|Caster develops an allergy to one of her magical items. This item causes sneezing and coughing for 1d6 hours.| 
-| 128        |  +|129|Target protected by a Prismatic Sphere.| 
-| 129        |  +|130|Exact duplicate of target comes into being. This effects all but the most powerful artefacts.| 
-| 130        |  +|131|Target gains d% magic resistance for 1d6 rounds.| 
-| 131        |  +|132|Target becomes able to drain a level at a touch for 1d4 rounds.| 
-| 132        |  +|133|The caster is Polymorphed into a 4 foot diameter jellyfish unless a WILL save at -4 is made. If on dry land, the caster takes 2d4 points of damage per round, but that can be prevented by continual dousing with water.| 
-| 133        |  +|134|Target is protected by Spell Turning for the next turn.| 
-| 134        |  +|135|The caster'​s familiar turns against him. The animal is no longer treated as a familiar (the empathic link is broken, the caster loses any benefits from having the familiar, the familiar loses bonus hit points and saving throws, and the caster will not be penalised if the animal dies).| 
-| 135        |  +|136|The ground between the caster and target becomes molten lava. All creatures touching the 5 feet wide strip of lava must make a REF save to get away (keep rolling until you make the check and take 3d6 in fire damage every round the check is failed).| 
-| 136        |  +|137|Caster loses all teeth. Regeneration or the Regenerate spell required to replace them. Caster must roll a learn spell check on every known spell with verbal components to be able to adapt to the new pronunciations.| 
-| 137        |  +|138|Any luck magic in effect on the caster will have reverse effect for 1d4 rounds. Positive modifiers will become negative, Paithan'​s Hot Streak will become Paithan'​s Cold Streak, and Hornung'​s Surge Selector will cause the surge not selected to occur.| 
-| 138        |  +|139|The target gains an aura which causes Fear in all opponents (FORT save applicable) which lasts for 1o rounds (If the target is an object, all those gazing at the object are so affected).| 
-| 139        |  +|140|The target gains 1 hit point per round regeneration.| 
-| 140        |  +|141|Molten lava comes out of ground near caster, who takes 1d10+10 points of damage immediately (REF save for half). Roll 1d100 for duration: 01-50, 1d4+4 rounds; 51-70, 1d4 hours; 71-85, 1d100 days; 86-100, becomes a real, non-magical volcano.| 
-| 141        |  +|142|Star Trek Conflict music plays, and a cloud of smoke surrounds the caster. When the smoke clears, there will be two incarnations of the caster, one good and one evil. They will be locked in combat. If one is killed, both die. The DM takes one chosen randomly to play.| 
-| 142        |  +|143|Caster permanently loses one spell chosen randomly (Can relearn at next level)
-| 143        ​| ​ +|144|The target gains 1 hit point per round regeneration. All creatures slain by the caster during the last day rise up as free willed undead and attempt to destroy her/her. The undead have all their original abilities and skills, and need no food or sleep.| 
-| 144        |  +|145|Caster opens gate to another location/​plane of existence and is pulled through.| 
-| 145        |  +|146|Caster Levitates uncontrollably,​ always heading upward until the spell duration is reached, then falls.| 
-| 146        |  +|147|Caster is in great pain (1d20 hp of stun damage, morale check, no strenuous activity) for 1d3 rounds.| 
-| 147        |  +|148|Green Slime spews out of the caster'​s nose. It will attack the caster at +4 in the first round, attack random victims normally in subsequent rounds.| 
-| 148        |  +|149|The caster becomes a very strong magnet for 1d4 rounds. All metal in the area will fall towards the caster. Metal weapons will roll a hit against the caster, and those wearing metal armour will fall onto the caster, doing 1d6 damage to each.| 
-| 149        |  +|150|Target is Healed.| 
-| 150        |  +|151|Strength of target increases to 25 (no save; wears off in 1-4 days). DM's discretion as to effect, if any, on animals or monsters.| 
-| 151        |  +|152|Caster emits a powerful fart which does 1d10 points of damage to the herself, FORT save for half damage. This also propels the caster far from the site and ruins non-magical clothing completely.| 
-| 152        |  +|153|Area within 100 foot radius of caster becomes a dead magic region. Magical creatures become inert, and items and spell s will not function in this area.| 
-| 153        |  +|154|One charge from a randomly chosen type of rod, staff or wand effects the caster.| 
-| 154        |  +|155|Caster and target must re-roll their highest statistic that is not a prime requisite (roll 4d6 taking the highest 3 dice).| 
-| 155        |  +|156|Nearest creature friendly to caster is replaced by Doppleganger. The replaced creature is imprisoned in the Doppleganger'​s lair.| 
-| 156        |  +|157|Fireball, centred on caster (at effective level of this surge).| 
-| 157        |  +|158|All creatures in a 60 foot radius hostile to the caster are duplicated, including possessions,​ etc.| 
-| 158        |  +|159|Target can only be hit by a +1 or greater weapon for 1d10 + 10 rounds.| 
-| 159        |  +|160|Hostile creatures within 60 feet of the caster are restore to full hit points.| 
-| 160        |  +|161|Target becomes extremely drunk (no save).| 
-| 161        |  +|162|Target permanently gains 1 hit die or experience level.| 
-| 162        |  +|163|The caster is effected by Deafness.| 
-| 163        |  +|164|Caster bursts into flames for 1d4 rounds. Any creature within 10 feet of caster take 2d6 in fire damage, creatures touching he caster take 3d6 fire damage. The caster is unharmed, but her belongings must save versus magical fire or burn.| 
-| 164        |  +|165|A 30-inch colour stereo-TV from a totally different dimension appears before the caster. It affects those watching as a Colour Spray.| 
-| 165        |  +|166|Gallows appears, caster must make REF save to avoid getting hung. The rope can be cut down before the caster is killed if it is struck with 10 points of damage within one round. The rope is AC 13.| 
-| 166        |  +|167|Caster is affected by the Statue Spell.| 
-| 167        |  +|168|The intended spell functions in reverse, if possible.| 
-| 168        |  +|169|The intended spell backfires on the caster.| 
-| 169        |  +|170|1d10 skeletons under target'​s control arise out of the ground and attack the caster (this will violate alignment if the caster is good, requiring an atonement).| 
-| 170        |  +|171|The caster is buried to the chest in offal that oozes in from a gate that spontaneously appears.| 
-| 171        |  +|172|The caster and all of her party is teleported to another site of conflict.| 
-| 172        |  +|173|The ground opens up and swallows the caster to the neck.| 
-| 173        |  +|174|Confusion centred on caster.| 
-| 174        |  +|175|Caster surrounded by hot coals. All those attempting to walk on the coals must make a WILL save or suffer 1d10 points of damage.| 
-| 175        |  +|176|The intended spell functions, but effects caster as well as target.| 
-| 176        |  +|177|Target becomes invulnerable to edged weapons for 1 hour.| 
-| 177        |  +|178|Caster is Held.| 
-| 178        |  +|179|Magnetic repulsion on caster. Metallic items can't be brought closer than 5 feet for 1d20 rounds. This also applies to all items caster already has, which go flying off.| 
-| 179        |  +|180|Caster has a bulls-eye target painted on it. Anyone aiming at it with a missile or missile-like spell has +2 to hit, does +1 damage per die, and any saving throws are at -2. This lasts for one hour.| 
-| 180        |  +|181|Target is struck by Otto's Irresistable Dance.| 
-| 181        |  +|182|Gong sound rings out (as Chime of Hunger, but affects the caster only).| 
-| 182        |  +|183|Delude caster to believe as if a second roll had had effect.| 
-| 183        |  +|184|A juvenile dragon of random type flies onto the scene.| 
-| 184        |  +|185|Re-roll, but the effect doesn'​t happen now. Instead one of the caster'​s nails falls off. Discarding or destroying the nail causes the effect to take place, always affecting the caster even if it's an effect which would normally be on a target.| 
-| 185        |  +|186|The caster'​s weapons flee from her as per the Frisky Chest spell.| 
-| 186        |  +|187|The caster grows an argumentative,​ annoying second head on her shoulder.| 
-| 187        |  +|188|One charge is consumed with a fizzle from one of the caster'​s charged magic items.| 
-| 188        |  +|189|Target imbued with Improved Invisibility.| 
-| 189        |  +|190|Stinking Cloud centred on caster.| 
-| 190        |  +|191|The caster is picked up by an invisible hand and shaken like a rag-doll for 2d6 rounds. Spell casting under such conditions is impossible.| 
-| 191        |  +|192|Technicolor hailstorm. All those within 50 feet of the caster are hit by 1d4 icy stones per round, doing 1d4 points of damage each, for 1d4 rounds (if affected by normal weapons).| 
-| 192        |  +|193|The caster is turned into a puddle of water for 2d4 rounds. If the sunlight is too strong, 1d4 points of damage per round is incurred by evaporation unless the caster has protection from fire. Caster returns to normal after the duration expires.| 
-| 193        |  +|194|Caster'​s mouth is puckered for 1d10+10 rounds. No speech, spell casting, breath weapons, or other uses of the mouth are possible.| 
-| 194        |  +|195|Target becomes 2-dimensional (as per Duo-Dimension) for 10 rounds; flat side initially faces caster.| 
-| 195        |  +|196|Target forgets last 24 hours.| 
-| 196        |  +|197|The caster'​s pack catches fire for 1d6 rounds (but is not consumed). Caster takes 1d4 points of damage per round and must drop it unless immune to normal fire.| 
-| 197        |  +|198|The caster spins in the air 10 feet above the ground, transfixing all who see it and fail to save (WILL), and remains spinning so until the she fails a dexterity check, falling for 1d6 damage. The caster is then incapacitated by dizziness for 1d6 rounds.| 
-| 198        |  +|199|Advanced Illusion of a Fireball centred on caster.|
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 +
 +^Roll (d6+d100)^Surge^
 +|200|All gold in the caster'​s possession turns to water.|
 +|201|Mirror Image affects the target.|
 +|202|The caster becomes a close personal friend of the target, and tries to keep anyone from harming her new friend. She will try to broker a peace between the target and her party, but will use force to keep the peace if she must.|
 +|203|Caster covered with tar and feathers. This causes the caster to be blinded and suffer -4 modfier to dexterity.|
 +|204|Caster is struck dumb for 1d4 hours.|
 +|205|Caster turned into an infant of the same race. The caster reverts to her original age after 1d10 rounds.|
 +|206|There is an immediate random encounter with a monster hostile to the caster.|
 +|207|Sleep spell cast on caster and companions.|
 +|208|Target gains power of speech in the language of caster, and intelligence of at least 9. This also applies to inanimate objects.|
 +|209|The caster is bound in metal straps. These require a skilled locksmith to remove.|
 +|210|The caster is teleported to the top of the highest tree in sight. A dexterity check is required in order to avoid falling.|
 +|211|Area in 100' radius of caster held in stasis 1d10 days; there will probably be someone/​something standing outside waiting for the field to end.|
 +|212|The wild surge triggers the casting of another memorised spell (chosen randomly). Both the spell cast and the spell that caused the surge are lost from memory.|
 +|213|Caster jerks uncontrollably for 2-4 rounds, then a hypnotic pattern appears, affecting all within range who gaze upon it.|
 +|214|Caster is affected as if by a philter of stammering and stuttering.|
 +|215|Caster forgets all memorised spells. After 1d6 rounds, the spells return.|
 +|216|The caster is teleported to the closest goblinoid brothel.|
 +|217|Caster is Teleported to her home. There is a possibility for error.|
 +|218|One member of the caster'​s party is blinded for 1d8 rounds.|
 +|219|Incapacitating poison gas comes out of the caster'​s ears and drift in general direction of target. All those between the caster and target must make FORT Save DC 22 or fall unconscious. Caster saves at -2 and target saves at +2.|
 +|220|Target picks between two more surge rolls, as Hornung'​s Surge Selector.|
 +|221|All magical weapons within 30 feet of caster loose their magic powers for 2 rounds.|
 +|222|Small rubber balls (each 1 inch in diameter) rain down for 1-4 rounds within a 20 foot radius of the caster, causing all in the area to make a dexterity check or trip and fall. The balls remain in the area, causing a check each round until cleared.|
 +|223|Target has True Sight of general area of target (lasts 10 rounds).|
 +|224|Caster affected as though hit by a Rust Monster.|
 +|225|Caster chained to the ground (tensile strength of chains 3000 pounds).|
 +|226|Caster sprayed with 2d20 pieces of confetti each, edge on; they do 1 hp damage each, REF save for half; affects only creatures hit by normal weapons.|
 +|227|All glass or crystal within 30 feet of the caster shatters. Magic items or glass containers holding magic items get a saving throw.|
 +|228|Target is affected as per potion of Gaseous Form.|
 +|229|Trees around caster fall down (if none, some grow first). Caster must make REF save DC 25 or be trapped by a tree and take 1d6 points of damage.|
 +|230|1d10 Ioun Stones shoot at and circle the target'​s head.|
 +|231|The target is made ethereal. Unless she is familiar with the ethereal plane, she will not realise it, and will not be able to return to the prime material plane unless someone else joins her and guides her out.|
 +|232|Next missile weapon used by target multiplies into 6 when used. The intended spell functions, but consumes twice the normal allotment of material components.|
 +|233|A beam of infrared light which blinds all with infravision in caster'​s area for 2d6 rounds.|
 +|234|A geyser erupts midway between caster and target. Anyone within 10 feet take 2d6 in damage from boiling water.|
 +|235|Sticks to Snakes, under target'​s control, affects a randomly chosen item within 10 feet of the caster. Duration is 16 rounds.|
 +|236|Everyone within 50 feet of the caster is thrown 6 months forward in time.|
 +|237|Evard'​s Black Tentacles take effect around the caster.|
 +|238|Caster polymorphs into something rhyming with her name (DM's choice).|
 +|239|Command "​surrender"​ in appropriate language to caster and associates.|
 +|240|All of the caster'​s magical items are teleported to random locations within 100 feet.|
 +|241|Fear on caster.|
 +|242|Caster hit by 1d6+4 giant staples, which do 1d4 points of damage each and staple it to the closest surface. (If no surface or if a save is made, 1 point each and the caster isn't stuck).|
 +|244|Nearest dead body within 60 yards of caster rises as a zombie and attacks caster.|
 +|245|All food within 50 feet of the caster turns to yellow mould.|
 +|246|A random spell of the same level as the intended spell affects caster at the effective level of this surge.|
 +|247|Entangle is cast, centred on the caster, at 10th level.|
 +|248|The target sings with 10th level bard effect, for 1 hour.|
 +|249|The caster becomes covered in an inert green slime that oozes out of the air around her body. All the caster can do is wipe at her face in order to avoid drowning. This effect lasts 1d6 rounds. The caster is effectively blind for the duration.|
 +|250|Target'​s skin turns to steel, giving her/her a base armour class of 20 (cumulative with other armour) for 1d6 rounds.|
 +|251|The caster spins for 1-4 rounds and must make a dexterity check in order to move or act each round thereafter for 1-4 rounds.|
 +|252|Jail cell of appropriate size appears around caster and party. Victims need a "​strenght check DC 35" roll to escape.|
 +|253|Target is affected by the Wraithform spell.|
 +|254|Caster'​s next spell cast at 0th level.|
 +|255|Target turns into Mummy. Will save negates.|
 +|256|The caster is paralysed for 1d10 hours.|
 +|257|The caster'​s mount (if any) is Polymorphed into a goat unless a save vs polymorph is made by the beast. If the caster has no mount, the closest one is affected instead.|
 +|258|An enormous cyclone picks up the caster and her friends and takes them to Kansas (or some other boring, flat, wheat-filled spot in the Prime material plane).|
 +|259|Caster changes sex (as Girdle of Femininity/​Masculinity).|
 +|260|The caster is teleported to the top of the highest mountain top in sight.|
 +|261|Target turns Invisible for 1d10 + 10 rounds.|
 +|262|A poisonous spider (DM decides type) appears close to caster and attacks.|
 +|263|Feign Death centred on target.|
 +|264|Target'​s hair thickens and grows 4 yards long in 4 rounds. Target must part the hair to see. The hairs are impossible to damage for 1d3 hours afterwards, improving the target'​s AC by 10 vs slashing weapons.|
 +|265|The attempted spell functions, but at minimum possible effect (duration, damage, etc)|
 +|266|Target is Hasted.|
 +|267|Caster shocked as per shocking grasp.|
 +|268|The spell functions, but at 1/3 normal damage, area of effect, duration and range.|
 +|269|All creatures within 60 feet of caster must make Will save DC 20 or Forget.|
 +|270|All magic items within 60 feet of the caster wiggle when touched for 1d8 days.|
 +|271|A randomly chosen person near the caster has their knees reversed to bend the other way. The change is permanent, and will lower dexterity and charisma by one. Armour will require modification.|
 +|272|The next time the caster and her associates return home, they are visited by a stern old tax collector. This fellow will demand 10% of all the characters own in taxes, and has the power to enforce her demands. She will return each month, until dispelled.|
 +|273|Caster summons a Leprechaun.|
 +|274|All clothing, armour, weapons and similar equipment within a 30 yard radius area around the caster must make WILL save DC 25 or enlarge to double size, for a duration of 4d10 rounds.|
 +|275|Caster shoots forth a web at the target, and acts as one anchor point.|
 +|276|Caster'​s stomach is emptied, and she becomes ravenously hungry and must stop to eat.|
 +|277|Caster sweats buckets for a month, has to drink at least 5 litres of water per day or lose one point of constitution for the duration.|
 +|278|Magic Mouth appears, insults caster, and vanishes.|
 +|279|Caster Polymorphs into mammal appropriate for the area, or a random type if inapplicable;​ 40% chance for a monster type.|
 +|280|The caster becomes hysterically religious for one month, believing herself to be a deity, and will try to convert followers.|
 +|281|The caster and target exchange bodies. If the target is a completely non-sentient object, the caster will fall into a coma.|
 +|282|Caster and friends teleported without error to the next place named (No weight limit).|
 +|283|All gold on target turns to lead (no save unless the target is itself made of gold).|
 +|284|Caster changes race (monsters turn to similar monsters).|
 +|285|The caster'​s footwear animates and grows teeth for a duration of 3d4 rounds. These teeth will attack everything within range, causing the caster to kick the closest person. The teeth do 1d4 points of damage beyond the casters kick damage.|
 +|286|No one (except the caster) can hear the caster for 1d6 rounds. Spells with verbal components may still be cast. Caster can hear normally.|
 +|287|Caster glows some colour for 1d12 days, brightly (like a torch).|
 +|288|The caster becomes so immensely dirty that a dust cloud forms around her. Only natural bathing will remove the dirt. Charisma is effectively lowered by 5 (1 minimum) for the duration.|
 +|289|The caster falls prone on the ground. It will take one round for her to right herself.|
 +|290|Caster'​s hair turns green (or some other colour if already green). This is permanent until new hair grows in.|
 +|291|The target is teleported directly behind the caster.|
 +|292|The target and caster (only) are sealed in an impenetrable wall of force that only falls when one of the two dies.|
 +|293|Target glows blue; much like the spell Faerie Fire, duration permanent.|
 +|294|The target is covered by plate armour, AC 18. All other armour worn falls off. +3 to AC of monsters, but may make small monsters less mobile. Spell users affected cannot cast spells. The armour lasts for 2d10 rounds.|
 +|295|The caster is enclosed in a Prismatic Sphere for 24 hours. All associates are left on the outside.|
 +|296|The shield that is closest to the caster is turned into a flower basket. AC bonus is lost.|
 +|297|The caster and target become locked in a heated debate over the nature and use of wild magic. Neither will do anything but argue for 1d6 rounds. If the two do not speak any language in common, a small imp will appear to act as translator.|
 +|298|Advanced Illusion of a Wall of Fire surrounding caster.|
 +|299|The caster is deluded into thinking that his favourite weapon or wand has turned into a poisonous snake. The delusion lasts for 1d6 rounds.|
 +
 +^Roll (d6+d100)^Surge^
 +|300|Drain 1 level from one random target within a 50 foot radius around the caster. Fort Save DC 25 negates. If this kills the target it becomes a free-willed Zombie out for vengeance.|
 +|301|The next time the PC's enter a town, the inhabitants will try to chase them away.|
 +|302|Lycanthropy on caster according to alignment.|
 +|303|Each gold piece on the caster turns into the equivalent value in copper pieces.|
 +|304|The next 10 meals the caster eats will taste like cow dung for all those involved.|
 +|305|Spell functions, but cannot be controlled by caster (DM decides effects randomly).|
 +|306|A skunk is conjured before the caster, who is promptly sprayed.|
 +|307|A Dust Devil is summoned and attacks the target.|
 +|308|No effect, but the next surge the caster causes will have two effects.|
 +|309|The ground beneath the target becomes slippery as if Greased.|
 +|310|Caster Polymorphs into reptile/​amphibian appropriate for the area, or a random type if inapplicable;​ 40% chance for a monster type.|
 +|311|A nearby bird starts an imitation of the "Ease on down the road" in a deep, rich baritone, and will follow the caster, singing at 100 decibels, for one month.|
 +|312|Caster affected by an irritating rash for 1-4 rounds, reducing her dexterity to 3.|
 +|313|All slain creatures within 60 feet of the caster receive a Raise Dead spell.|
 +|314|Caster Polymorphs into bird appropriate for the area, or a random type if inapplicable;​ 40% chance for a monster type.|
 +|315|Caster encased in a block of lime Jello 10 feet on a side. Creatures so encased must make a dexterity check to escape (keep rolling every round until the check is made, or pass out in 3 rounds for lack of oxygen).|
 +|316|Target gains infravision (or some other unusual vision if she already has infravision) but loses all normal vision. This lasts 1 day (note that sunlight and torch light contain some infrared so the result is hardly blindness; target hits at -1).|
 +|317|Target'​s skin turns hard as a diamond (base AC 20) for 2 turns; still mobile (and no more damage-prone than usual; i.e., not brittle).|
 +|318|The caster'​s tongue grows long enough to touch the tip of her nose. If the caster'​s tongue is already that long, the surge affects some other part of her body.|
 +|319|Dispel Magic at the effective level of this surge affects all magic within 50 feet of the caster.|
 +|320|Caster'​s next spell is cast at 1d4 levels lower.|
 +|321|The caster'​s feet are changed to two left feet, or two right feet for 1 day. The caster'​s movement rate is cut in half for the duration.|
 +|322|1d100 pieces of gold rain down in an area 60' in diameter centred on caster. Creatures within the area make a REF save to escape, or take 1d6 points in damage from the falling coins.|
 +|323|Heavy Rain 60' radius centred on caster for 2d6 turns, moving with caster.|
 +|324|Caster is shrunk to 1/12th her normal size, permanently.|
 +|325|Target loses all hair, feathers, etc. Charisma is affected at DM's discretion, according to the target'​s race. A morale check may be necessary.|
 +|326|The intended spell functions, but consumes 1 charge from a random charged magic item.|
 +|327|Permanent Darkness on area 30' radius around caster.|
 +|328|The caster'​s clothing and equipment become invisible, causing the caster to become embarrassed. Previous invisibility is negated.|
 +|329|The enchantments of all weapons and armours within a 50 foot radius area around the caster invert their bonuses for 2d10 rounds. I.e. +3 becomes -3.|
 +|330|Caster tied down with magically appearing rope.|
 +|331|Some part of the caster becomes permanently invisible (hand, ear, toes, etc.) Dispel Magic to reverse.|
 +|332|All of the caster'​s flesh except her blood-vessels and bones becomes transparent for 1d4 turns. The characters charisma is lowered by 10 (1 minimum) for the duration.|
 +|333|Caster is coated in a thick layer of candy, and gains a +1 bonus on AC due to extra protection. Caster must spend one round in order to clear eyes and mouth. The candy will solidify unless removed within one turn, immobilising the victim.|
 +|334|Caster and target exchange places, clothing, possessions,​ etc.|
 +|335|The area around the caster becomes uncomfortably hot.|
 +|336|A randomly-chosen possession of the caster'​s begins to gripe about the caster'​s treatment of it, loudly complaining about the bad working conditions, the lousy pay, the long working hours, etc.|
 +|337|Caster has vision of the players playing AD&D 2nd edition for 1 round. She is effected by a sense of ennui for one day.|
 +|338|A barrel of syrup appears in the air above the caster'​s group. It empties over the first person that notices it (whoever makes the greatest margin on a REF save).|
 +|339|Next spell cast within 100 feet of the caster has triple effect, or -4 on saves otherwise (doesn'​t apply to spells from devices).|
 +|340|Target smells of roses for a month. If killed, her body will not decompose, and is Resurrected at the end of the month without intervention.|
 +|341|Caster and target must re-roll their constitution (roll 4d6 taking the highest 3 dice).|
 +|342|A free willed Simulacrum of the caster appears 3 feet in front of the caster; the simulacrum has 65% of the caster'​s knowledge and abilities, and 50% of the caster'​s level.|
 +|343|Gust of Wind centred on caster.|
 +|344|Caster Polymorphs into fish appropriate for the area, or a random type if inapplicable;​ 40% chance for a monster type.|
 +|345|Caster is covered in liquid chocolate.|
 +|346|One of the caster'​s items teleports to target'​s hand. The target drops other items held that hand. If the target is not a creature, or has no hands, the item just lies on the ground.|
 +|347|All moving creatures within 60 feet of the caster must make REF save DC 15 or trip and fall.|
 +|348|Create Water is cast above the caster.|
 +|349|Caster'​s entire party teleported to nearest artefact/​relic (does not guarantee it to be usable, and it will very likely be in the possession of someone else).|
 +|350|Target (unless totally unintelligent) goes berserk and attacks nearest creatures physically.|
 +|351|Caster Polymorphs into plant appropriate for the area, or a random type if inapplicable;​ 40% chance for a monster type.|
 +|352|Target grows to double height. Lasts 1d4 hours.|
 +|353|Caster must make REF save DC 22 or find her lungs filled with water. If the saving throw is failed, the caster can do nothing but cough and sputter for 1d4 rounds.|
 +|354|All the spells the caster has memorised go off, one per round, from level one up. Caster has no control over the sequence, but can name targets on a successful Spellcraft roll if she takes no other action that round.|
 +|355|All creatures within 120 yards of the caster are randomly teleported without error to a position not more than 120 yards form the caster.|
 +|356|The caster'​s associates all turn green whenever they come within 5 feet of her for the next 2d10 turns.|
 +|357|Target begins whistling "Spam song". Targets allies gain +1 on morale for duration of 1d4 rounds.|
 +|358|All spells are exchanged between the minds of the target and the caster, if both are compatible spell casters. If not, all spells are lost and must be re-memorised.|
 +|359|Caster deluded (as per potion of delusion) for 1 round into believing the spell functions as intended.|
 +|360|The caster'​s hair spontaneously combusts, and remains burning for 6d10 turns. The hair is not consumed and no damage is taken. The flame is in fact illusory, and can be disbelieved.|
 +|361|Target cleaned, dirt and bad smells removed (1d4 hp damage to corporeal undead or to creatures made of mud or earth).|
 +|362|1d6 chickens appear at the caster'​s feet and run away at top speed.|
 +|363|The caster'​s clothing becomes sentient for 2 weeks, refusing to leave her warm, comfortable body, complaining loudly if treated roughly or if forced into contact with uncomfortable elements.|
 +|364|The caster'​s finger-nails grow to 12 inches in length.|
 +|365|Suds flow from the ground in a 60 foot radius around the caster for 2-5 rounds, at 3 cubic feet per round. The suds are either from soap (25%) or beer (75%).|
 +|366|Caster hit by a flurry of non-magical snowballs. No damage unless target is fire or heat based, then 1d12 hit points.|
 +|367|Random plant appears and takes root near caster.|
 +|368|A yellow mushroom grows from the caster'​s right ear in two rounds. It is edible, but tastes of wax. Caster must save vs spell or be distracted during the process.|
 +|369|Tip of the caster'​s nose glows for a second (no other effect).|
 +|370|A watermelon appears in the caster'​s hands.|
 +|371|All weapons within 60 feet of the caster sing a shrill note for one round.|
 +|372|The casters clothes are transformed into a soft, skin-tight, glossy black leather outfit studded with silver.|
 +|373|Heavy rain falls for 1 round in 36 foot range of the caster.|
 +|374|Caster speaks in a squeaky voice for 1d6 days.|
 +|375|Caster'​s clothing changes to the outfit of a Hell's Angels biker.|
 +|376|The intended spell appears to fail when cast, but will go off when the caster uses another spell.|
 +|377|A field of mushrooms sprouts around the caster. Eating a mushroom will cure 1d6 hit points (50%), or cause 1d6 hit points of damage (50%).|
 +|378|All visible areas of the sky currently occupied by clouds become clear, while all clear areas become cloudy. This effect lasts 1 turn, and is likely to produce a very dense fog that blinds everyone in the area.|
 +|379|One randomly chosen magical weapon has its enchantment bonus changed to the level variation rolled when this surge was invoked.|
 +|380|A solar eclipse occurs (lunar if at night). This lasts until the next sunup or sundown.|
 +|381|Everything visible to the caster loses its colour for 2d6 turns, turning a shade of grey.|
 +|382|A loud ZAP is heard. No other effect.|
 +|383|Exact reverse of a second roll; re-roll if not reversible.|
 +|384|A hemisphere 120 yards in diameter centred between target and caster is filled with dense fog, cutting visibility to 1 foot within the region.|
 +|385|Darkness as spell.|
 +|386|A forest grows up around the caster in 3d4 rounds, 1 mile in diameter per effective level of this surge.|
 +|387|Sweet music fills the air, produced by a nearby flower. The flower will never die, continuing to sing forever if picked. The tune never repeats.|
 +|388|The intended spell functions, but it's accompanied by spectacular special effects.|
 +|389|A 50 foot boulder rises from the ground directly below the caster, elevating her/her 200 feet into the air. The boulder will remain flying for 1 year per effective level of this surge.|
 +|390|Roll again and double effects.|
 +|391|Everybody'​s last meal animates and seeks the easiest way out, which will be downwards if more than 3 hours have passed. No damage is incurred, but combat ceases for 2 rounds, and the result may be embarrassing.|
 +|392|Everybody within 50 feet of the caster and target both start singing bawdy drinking songs for a duration of 2d4 rounds. Everybody affected must save vs. spells or become friends. Those who make their save may attack with surprise.|
 +|393|A random wand within 50 feet of the caster changes to some other type of wand, staff, or rod; no change in appearance, command word, or number of charges. The owner will not discover this until the wand is next used.|
 +|394|An enormous glitter covered ball appears in mid-air, the words and music from Staying Alive are heard loudly, and the caster and target dance disco for the next 2 rounds.|
 +|395|All blunt weapons within the caster'​s sight emits loud kissing noises when they hit a target for the next turn.|
 +|396|Nothing happens. The DM should roll many dice, and chuckle a bit.|
 +|397|Roll again, but substitute caster/​target. Re-roll second roll if inappropriate.|
 +|398|The fingers of a randomly chosen creature nearby shrink to 1/12th their former size for an hour.|
 +|399|The area is shaken by an Earthquake for 3 rounds.|
 +
 +^Roll (d6+d100)^Surge^
 +|400|Random weather change, 1 mile radius.|
 +|401|Caster summons a buzzard, giraffe, or large kitten.|
 +|402|Everything visible to the caster changes colour for 2d6 turns.|
 +|403|Caster and target must re-roll their hit points.|
 +|404|Caster grows fangs like a vampire. The fangs enable her to bite to attack for 1d3, but reduce the caster'​s charisma by 1. The fangs can be removed by a cure disease spell. If the caster has fangs already, this surge will remove them.|
 +|405|Five foot long bright pink flower petals with green polka dots rain from the sky in an area 50 feet in radius around the caster. Everything within the area is buried, and combat is stopped for 2d6 rounds while everybody fights their way to the surface.|
 +|406|All soil and ground covering in a 100 foot radius area around the caster becomes invisible for 1d6 days, clear down to the bedrock, so everyone will seem as if they are standing on air. All buried items will be visible.|
 +|407|All grass in the 160 square foot area before the caster grows out of control. If there was no grass already, a well-manicured lawn sprouts.|
 +|408|All copper pieces within 30 feet of the caster are permanently transformed into gold pieces, and vice versa.|
 +|409|A rainbow appears for one hour overhead.|
 +|410|The area fills with countless butterflies,​ blinding everyone for two rounds.|
 +|411|A deep lake forms within 100' radius of the caster. Those who cannot swim will drown as though dropped in a normal lake.|
 +|412|Caster summons a large dove, a large rabbit, or a large iguana.|
 +|413|An empty log cabin pops up next to the caster.|
 +|414|Rabbit comes out of the nearest hat or helmet, soiling the hair of the wearer.|
 +|415|A desert oasis grows around the target.|
 +|416|One randomly chosen creature within 50 feet of the caster will strike only critical hits or critical misses for 2d4 rounds. On a natural 1-5, a companion is hit, 6-10 weapon is dropped or the attacker falls prone , 11-19 double damage, 20 instant kill.|
 +|417|Everybody within 200 feet of the caster becomes completely invulnerable for 2d6 rounds.|
 +|418|The battlefield becomes covered with slick ice. All present must make a dexterity check at -4 each round or fall and loose all action for the round. Attacks are made at -4 to hit, and all melee weapons inflict only half damage. The ice melts normally.|
 +|419|One plant within a 5 foot radius of the caster swells alarmingly and then explodes in a cloud of pollen, obscuring everything in a 50 foot radius sphere for 3 rounds per effective casting level of this surge.|
 +|420|Everyone visible to the caster feels cold for five rounds. This has no other effect.|
 +|421|Solid fog between caster and target.|
 +|422|Caster summons a rhino, elephant, or large mouse.|
 +|423|All rock within a 20 foot radius sphere centred on the target turns into a random metal (whatever ore was most common in the rock).|
 +|424|Large 50' oak with mistletoe springs up (nobody is injured).|
 +|425|Caster names anything desired (not more than a limited wish), and then the DM rolls for a 50/50 chance that it happens to the caster or to the target.|
 +|426|The caster'​s eyes become vertically slitted like a cat's. The caster gains 120 foot infravision,​ but loses 1 point of charisma. If the caster has cat-eyes already, they revert to normal, and all infravision is permanently lost.|
 +|427|The caster summons an ugly painting (25%), bellows (25%), or storm giant'​s boot (50%).|
 +|428|Burst of fireworks (harmless but neat).|
 +|429|Re-roll,​ affects both caster and target.|
 +|430|Target'​s nose grows 10 times its normal size for 2-6 rounds.|
 +|431|The intended spell functions, but it is delayed 1d6 rounds.|
 +|432|Caster is automatically memorises her next wild surge (as 3rd level spell), but forgets all others so memorised.|
 +|433|A ring of mushrooms appears around target (no other effect).|
 +|434|Black felt hat (value 15 sp.) appears on the caster'​s head.|
 +|435|1d4 rotten tomatoes hit target (effect is at DM's discretion).|
 +|436|1d6 raw eggs hit target from above (effect is DM's discretion, but shouldn'​t be major).|
 +|437|Cream puffs fly from caster'​s hands toward target.|
 +|438|Motion pictures with subtitles are projected on the target for about 90 minutes or until the caster casts another spell.|
 +|439|The caster retains the memory of the spell that resulted in this surge. Roll another surge.|
 +|440|Caster knows alignment of target.|
 +|441|Caster'​s shadow vanishes (1d4 days duration).|
 +|442|Graffiti reading "//​caster'​s name// was here!" appears written on target in ink. The writing is visible even if target is not.|
 +|443|Handedness of target reversed (no save).|
 +|444|Leaves sprout on the target'​s body. These cause no damage and may be pruned.|
 +|445|Harmless light beams resembling Prismatic Rays radiate from the caster in a random direction.|
 +|446|Green worms jump towards the target.|
 +|447|All water within 60 feet of the caster turns to wine. Drink up.|
 +|448|All claws and nails within 30 feet of the caster are filed short and blunt, becoming largely harmless.|
 +|449|Target is turned upside down; stunned 1 round and must make a dexterity check to not drop held items.|
 +|450|The spells cast during the next round will last for 10 times as long as normal, or a minimum of 1 turn, whichever is longer. Do not inform the caster of this.|
 +|451|An stream of beer shoots forth from the caster'​s finger-tips for 1d3 rounds.|
 +|452|Target has great desire to make love to the caster, making only overbearing attacks. The target may save on 3rd and successive rounds until it wears off.|
 +|453|All the caster'​s coins are transformed into pearls (100 GP base value). These will remain pearls until two hours after they are sold or traded to someone else, then returns to normal. They cannot be used as magical components.|
 +|454|Target changes race (monsters turn to similar monsters).|
 +|455|All air disappears around target (sonic boom, 1d4 hp stun damage, dexterity check to drop held items).|
 +|456|Caster jumps in a random direction 1d3 x 60 feet. The caster can only jump 60 feet backwards.|
 +|457|Darkness affects the target every other round for 3-10 rounds.|
 +|458|//​Tasha'​s Uncontrollable Hideous Laughter// affects the target.|
 +|459|Pie files at target; target must waste a round wiping it off her face, or fight at -2 for the next 3 rounds.|
 +|460|Iron Flask appears and target is forced inside if it doesn'​t save; each target is tried until one doesn'​t save; if they all save, the caster'​s party goes next.|
 +|461|Lycanthropy on target according to alignment.|
 +|462|Target inflates like a balloon for 1-4 rounds and deflates for another 1-4 rounds. Only living material of up to 1,000 pounds is affected (the object will not float in the air).|
 +|463|The caster is endowed with impressively large genitals (if male) or breasts (if female).|
 +|464|The Emperial March from Star Wars echos through the air. All creatures within hearing range hostile to the caster must make a morale check.|
 +|465|Target'​s ears grow enormously huge, (1 foot per round) until target falls over because of the weight after 2d4 rounds. The ears will then fall off and fly to the caster'​s home, where they will mount themselves over the doorway and flap for visitors.|
 +|466|Target Polymorphs into reptile/​amphibian appropriate for the area, or a random type if inapplicable;​ 40% chance for a monster type.|
 +|467|The first spell that the caster ever researched takes immediate effect. If the caster has not researched any spells, she feels a distinct sense of inadequacy as a wizard.|
 +|468|Target changes sex (as Girdle of Femininity/​Masculinity).|
 +|469|Caster has accurate vision of future (about 1 hour ahead) and is aware what it is but can do nothing else except stare for 1d4 rounds.|
 +|470|Caster healed for 1d8 hp if wounded.|
 +|471|All weapons and armour within a 50 foot radius of the caster become rubbery and useless for 2d4 rounds. When armour solidifies, it will be fit perfectly to the wearer, granting a +1 for that wearer. Weapons used during this period will be ruined.|
 +|472|Target screams (wasting a round, though voice or breath weapon attacks take effect automatically).|
 +|473|Target completely mirror reversed, including items.|
 +|474|Anti-Plant Shell around caster only.|
 +|475|The caster is affected by a Strength spell.|
 +|476|Double gravity on target'​s location (lasts 1 hour).|
 +|477|Aura of caster altered so as to change apparent alignment. This lasts for 1d3 days.|
 +|478|Thick dust covers target; 10% chance each magical dust type (Dryness, Illusion, Tracelessness,​ Appearance, Disappearance,​ Sneezing and Choking). A saving throw is allowed if the effect is harmful.|
 +|479|The target is paralysed and invisible for 1 hour (1 save vs. spells to avoid both effects).|
 +|480|Target Polymorphs into plant appropriate for the area, or a random type if inapplicable;​ 40% chance for a monster type.|
 +|481|Target Polymorphs into bird appropriate for the area, or a random type if inapplicable;​ 40% chance for a monster type.|
 +|482|Target will rise as random undead when killed (no save; if target is already undead all its damage is healed instead).|
 +|483|Caster has foreknowledge of the next 3 wild surges, but the information is only 75% reliable.|
 +|484|Target sprayed with mostly harmless insecticide. Does 1d10 points of damage to large insect and insect-like creatures, kills small insects.|
 +|485|Target is Slowed.|
 +|486|All spells cast during the previous turn are recast during this round, affecting the same victims again.|
 +|487|Caster Bestows Curse on target (as per cleric spell).|
 +|488|Marbles appear on floor near target; dexterity check for next 5 rounds to avoid losing balance (which gives a -2 armour class penalty).|
 +|489|The next time the PC's enter a town the inhabitants will try any method available to entice them to live there permanently,​ short of imprisonment.|
 +|490|Target Polymorphs into fish appropriate for the area, or a random type if inapplicable;​ 40% chance for a monster type.|
 +|491|The caster makes the next saving throw attempted.|
 +|492|Target drops weapon.|
 +|493|Shimmering colours dance and play over a 12 foot x 9 foot area in front of the caster; creatures therein are blinded for 1-6 rounds.|
 +|494|The intended spell functions; all saves made at +2.|
 +|495|A spray of boiling oil strikes the target for 1d6 points of damage.|
 +|496|Target emits a bad odour, lowering her charisma by 2 (permanently).|
 +|497|Target'​s clothing and armour fall to the ground.|
 +|498|Target laughs maniacally for 2 rounds (-4 penalty on all actions; no combat possible).|
 +|499|One of the caster'​s items pops over and draws a pentagram (or thaumaturgic circle, or other warding diagram) around the target. Targets capable of being confined by such diagrams must make a WILL save DC 25 to avoid it. The item drops at the circle.|
 +
 +^Roll (d6+d100)^Surge^
 +|500|The caster is effected by Invisibility.|
 +|501|Personal Magnetism centred on caster.|
 +|502|Target Polymorphs into mammal appropriate for the area, or a random type if inapplicable;​ 40% chance for a monster type.|
 +|503|A Ray of Delusion hits the target. The caster decides what effect the target thinks the ray had.|
 +|504|No gravity on target'​s location (lasts 1 hour).|
 +|505|Target disappears, to reappear nearby when the caster casts another spell or is killed.|
 +|506|All magic resistant creatures within 100 feet of the caster lose their resistance for 2d10 rounds.|
 +|507|Target aged 2d20-20 years (no save).|
 +|508|Caster can automatically Identify one item in the next 24 hours with a 100% chance of success. The spell need not be memorised, and does not count against the caster'​s spells for that day.|
 +|509|All lead in the caster'​s possession turns to gold.|
 +|510|All creatures in a 20 foot sphere centred on caster become Invisible.|
 +|511|1d10 skeletons under caster'​s control arise out of the ground and attack the target (this will violate alignment if the caster is good, requiring an atonement).|
 +|512|Green Slime rains over the target for 1d4 rounds (creatures within 5 feet of target save versus breath weapon or be hit).|
 +|513|10-40 1 GP base value gems shoot from the casters fingertips. For each person in the path of the gems, roll to see how many percent of the remaining gems hit, -5% per AC below 10.|
 +|514|The caster'​s teeth turn into a white, unbreakable stone. She/she can chew through just about anything (including soft metals), can bite to attack for 1d3, and never gets a cavity again. If the caster already has stone teeth, this surge removes them.|
 +|515|A random spell of the same level as the intended spell affects target at the effective level of this surge.|
 +|516|Caster'​s clothes change colour to match their surroundings for the next turn, making her harder to hit. Melee attacks are at -2, missile attacks at -4.|
 +|517|The target is struck mute for the next day.|
 +|518|Target must make REF save at DC 30 or find her lungs filled with water. If the saving throw is failed, the target can do nothing but cough and sputter for 1d4 rounds.|
 +|519|Target sealed in an extra dimensional pocket (as per Rope Trick) for the duration of the spell (to a minimum of 2d4 rounds).|
 +|520|The target is paralysed for 1d10 hours.|
 +|521|Continual Cold spell. (Let the caster name the area of effect).|
 +|522|The caster retains memory of the intended spell. The spell succeeds.|
 +|523|Caster gains benefits of Wraithform.|
 +|524|Normal fire springs up at target'​s feet (1d4 points damage).|
 +|525|Caster'​s skin turns to steel, giving her/her a base armour class of 20 (cumulative with other armour) for 1d6 rounds.|
 +|526|Sleep spell cast on target and companions.|
 +|527|The target is struck by a Ray of Enfeeblement at the effective level of the surge.|
 +|528|Target has urgent call of nature and immediately retreats to relieve herself.|
 +|529|Target is sent 3d10 rounds forward in time.|
 +|530|The target begins to recite very bad poetry for 2-8 rounds, taking no other action unless attacked, as if requested to do so under a charm spell.|
 +|531|The ground opens up and swallows the target to the neck.|
 +|532|Summon a Creeping Doom (95%) or Flying Doom (5%) controllable by caster if a WILL save DC 25 is successful.|
 +|533|Target'​s weapon or other possession becomes a teddy bear, leg of mutton, ladle, or herring. If the target has no possessions,​ roll again.|
 +|534|Caster'​s next spell is cast at 1d4 levels higher.|
 +|535|Target shot with 1d10 darts +1; roll with BAB +5 for each dart.|
 +|536|Target hit for 1 round by Bigby'​s Clenched Fist.|
 +|537|The targets next use of a special attack form backfires on herself.|
 +|538|Hold monster centred on target.|
 +|539|Fumble affects the target at twice normal duration.|
 +|540|Caster gains a familiar if she/she doesn'​t already have one. It will appear within 1d4 hours.|
 +|541|Target Charmed as appropriate spell (save vs. spells is allowed).|
 +|542|1d4 Flame Arrows shot at target.|
 +|543|Target is teleported 30 feet straight above caster. Target falls for 3d6 hit points, REF save DC 22 for half damage.|
 +|544|Water sprays from the caster'​s tear ducts (like a water pistol); 1/3 chance each for holy, normal or unholy.|
 +|545|Caster has True Sight of general area of target (lasts 10 rounds).|
 +|546|The target, if able to cast spells, casts them all (targeted randomly).|
 +|547|An Incendiary Cloud affects the target area.|
 +|548|Caster gains the Midas touch. Anything smaller than the caster that the caster lays hands on in the next 1d3 rounds turns permanently to gold (melee attack required to touch an unwilling opponent, WILL negates).|
 +|549|Fascinate affects the target, who focuses on the caster.|
 +|550|Caster Turns Undead as cleric of the same alignment, at the effective level of the surge.|
 +|551|1d4 Ear Seekers appear on target.|
 +|552|Loud horn sound (Horn of Valhalla; highest type usable by caster).|
 +|553|Target is affected by the Statue spell.|
 +|554|Blinding light emanates from the caster. All creatures looking in that direction are blinded for 1d6 rounds.|
 +|555|Caster permanently learns one new spell for her books. Choose randomly.|
 +|556|Small licks of flame shoots from each of the caster'​s fingers.|
 +|557|The caster sings with 10th level bard effect, for 1 hour or until the caster casts another spell, which can have no verbal components of course.|
 +|558|A Force Cage affects the target.|
 +|559|Continual Darkness spell. (Let the caster name the area of effect).|
 +|560|Target bursts into flames, taking 5d6 in damage.|
 +|561|Transmute Metal To Wood on target.|
 +|562|Prismatic Rays radiate in random directions from the caster.|
 +|563|Caster can speak a previously unknown language, common in the surrounding area, which doesn'​t cost a non-weapon proficiency.|
 +|564|Chromatic Orb shoots at target, at the caster'​s BAB, at the effective level of the surge.|
 +|565|Sticks to Snakes, under caster'​s control, affects a randomly chosen item within 10 feet of the caster. Duration is 16 rounds.|
 +|566|Caster'​s hands spew colourless slime in a cone 20 feet wide and 40 feet long, affecting the area as a Grease spell.|
 +|567|The caster picks an object nearby for Animate Object.|
 +|568|A golem is created from the nearest appropriate substance. If the caster saves vs. spells, the golem will obey the caster, otherwise it will attack.|
 +|569|Continual Heat spell. (Let the caster name the area of effect).|
 +|570|The target is affected by a Psionic Blast.|
 +|571|The target is buried to the chest in offal that oozes in from a gate that spontaneously appears.|
 +|572|Haste spell centred on caster.|
 +|573|Stinking Cloud centred on target.|
 +|574|A pillow (25%), small table (50%), or anvil (25%) appear over the target'​s head. The pillow causes no damage; the table causes 1-6 hp damage; and the anvil causes 3-30 hp damage, plus the target must save vs. petrification or be knocked unconscious.|
 +|575|Target teleported 1d100 miles away.|
 +|576|The target is bound in metal straps. These require a skilled locksmith to remove.|
 +|577|Target polymorphs into something rhyming with its name (DM's choice).|
 +|578|Target buried to its waist or to 5' (whichever is less) in concrete (fights at -3 to hit, -4 AC).|
 +|579|Target Confused.|
 +|580|Target with non-weapon proficiency or knowledge of anything other than fighting sits down and performs it for 1d10 rounds, using arbitrary materials if no normal ones are available (i.e., making money bags out of her cloak).|
 +|581|Target crumbles to dust, with a 1/20 chance, rolled once per round, that it will return to normal. If the dust is scattered, the target is destroyed.|
 +|582|Caster fires Magic Missiles at the target, at the effective level of this surge.|
 +|583|Caster gains 1000 experience points, and generates another wild surge. Roll again.|
 +|584|Web is cast centred on the target at the effective level of this surge.|
 +|585|A nearby wand doubles in size (retaining its abilities). If cut in half, both parts become Wands Of Wonder, Each with half the original number of charges.|
 +|586|Target instantly coated with unlit Greek oil.|
 +|587|A randomly chosen item on the target'​s person sprouts wings and attacks another enemy target for 2-3 rounds as a 6+4 HD creature. Only small hand-held objects are so affected. See animate object.|
 +|588|Target attempts to commit suicide for one round. Must roll normal to-hit against self, as its really just a cry for help.|
 +|589|Dispel Magic is cast upon the closest item or being to the target for which this spell would have any effect.|
 +|590|Caster picks between two more surge rolls, as Hornung'​s Surge Selector.|
 +|591|Otiluke'​s Freezing Sphere; second effect only on target.|
 +|592|All gold in the caster'​s possession turns to platinum.|
 +|593|Caster turns ethereal for 1d6 rounds.|
 +|594|Caster breaths fire as per a randomly determined potion of fire breathing (only one breath is allowed).|
 +|595|All fluid in containers on target turns to deadly poison.|
 +|596|The caster changes sex and gains 5 points of charisma (25 maximum). If the sex change is reversed, the gain is lost.|
 +|597|The target switches to an alignment far removed from her current one.|
 +|598|Target and all equipment are turned to flavoured Jello, according to alignment; LG: orange, NG: lemon, CG: strawberry, LN: orange-pineapple,​ N: plain, CN: strawberry-banana,​ LE: pineapple, NE: lime, CE: banana. The target reverts after 1d20 rounds.|
 +|599|Target is Teleported to her home. There is a possibility for error.|
 +
 +^Roll (d6+d100)^Surge^
 +|600|A nearby tree turns into a Treant controllable by caster, which can attack immediately,​ and lasts 1 turn. If the Treant is killed (56 hp), the caster also dies. The caster feels increasingly uncomfortable.|
 +|601|Target chained to the ground (tensile strength of the chains 3000 pounds).|
 +|602|A Deck of Many Things (full 54 card version included in this Libram) appears before the caster.|
 +|603|The target'​s weapons flee from her as per the Frisky Chest spell.|
 +|604|Scare cast on target.|
 +|605|Caster and target must re-roll their lowest statistic (roll 4d6 taking the highest 3 dice).|
 +|606|Caster'​s eyes continuously change colour, acting as a Hypnotic Pattern to all those within 5 feet who can see the caster'​s face. The caster retains the colour shifting eyes for 1 day.|
 +|607|Target loses claws, horns, antlers, or other hard non-living body parts not possessed by humans. Regeneration or the Regenerate spell required to replace them.|
 +|608|The target Levitates 20 feet above ground for 3d10 rounds.|
 +|609|Target becomes Astrally Projected for 2d4 rounds unless a WILL save at DC 25 is successful.|
 +|610|Target gets random disease.|
 +|611|Caster'​s arm stretches out as a snake and bites the target for 2d6 hp damage (treat as 6+4 HD monster; maximum range 20 feet).|
 +|612|Sunray centred on caster.|
 +|613|1d6 Caltrops appear at target'​s feet.|
 +|614|The caster'​s eyes become powerful lanterns for a duration of 1 day per effective level of this surge. The beams are very narrow, only 3 feet wide at the range of 120 feet. Anyone looking into the light must make FORT DC 18 or be blinded.|
 +|615|A Spiritual Hammer flies out at the target.|
 +|616|A Simulacrum of the caster appears in the caster'​s place, and the caster is teleported randomly out of sight (no further away than necessary); the simulacrum is under the caster'​s control.|
 +|617|Delayed Blast Fireball; the caster must make a Spellcraft check to be able to recognise the spell; otherwise it goes off at the end of its maximum duration.|
 +|618|Feeblemind,​ 80% chance on target, 20% on caster.|
 +|619|Target sent to another plane (as per Hornung'​s Random Dispatcher).|
 +|620|Target becomes haemophilic. She loses 1 hit point per round for each wound taken until healed. Cure Disease negates.|
 +|621|Caster gains random magic item, dropped from 10 feet above caster'​s head; damage is 1d6 (stun); and the object must make FORT save DC 20 to avoid breakage (if applicable).|
 +|622|Target loses all skin (normally fatal in a few hours unless healed; 1d10+10 points of damage immediately). Target must make WILL save each round or fall unconscious from the pain. Creatures with natural AC's better than 15 are immune.|
 +|623|All creatures in a 15 foot radius of the Caster receive a Heal spell.|
 +|624|All weapons within 60 feet of the caster receive Enchant a Weapon and Permanency, giving them one more "​+"​ (if possible).|
 +|625|Caster is protected by Spell Turning for the next turn.|
 +|626|The caster'​s clothes are changed into the uniform of a Star Fleet captain. None of the characters understand, but the caster'​s charisma is increased 1 point while in the uniform. (The uniform may not be duplicated, as the material is unknown).|
 +|627|The intended spell works as normal, but area of effect is doubled. Caster may choose to re-target the spell before it goes off.|
 +|628|Target is cooled to absolute zero (K) and is breakable (on a hit roll 12 greater than needed). Target must make a system shock roll to survive the thawing process.|
 +|629|Summon Invisible Stalker which is controllable by caster.|
 +|630|The next living creature touched by the caster permanently loses 1d6 hit points. The caster permanently gains the same number of hit points.|
 +|631|Target explodes, taking 1d6 hit points of damage per effective level of this surge. All within 5 feet of the target take half as much damage. Bystanders can save (REF) for quarter damage.|
 +|632|Radiation beam strikes target for 1d20 hit points, illness if not immune to disease, leading to death in 1d3 days unless cured by a cleric of equal level to the effective level of this surge. FORT save DC 22 applies only against the illness.|
 +|633|Target becomes vulnerable to all attack forms to which it would normally be immune, until dispelled. This includes magic resistance, but not saving throws.|
 +|634|Caster gains 2 experience levels. If the caster has been level drained, any levels recovered are permanent. Otherwise the levels are gained for 1 hour (like a Potion Of Heroism).|
 +|635|Caster casts a magic user spell of her choice from the 8th level or less, no components necessary, casting time 1 action. (Give the player 10 seconds to decide on the spell.)|
 +|636|The caster drains the target of as many hit points as are required to put the caster at maximum. The target will regain these hit points if the caster is killed, and is aware of this fact.|
 +|637|Monster Summoning I-VII (roll 1d8, re-roll 8s).|
 +|638|Caster gains Stoneskin at the effective level of this surge.|
 +|639|All creatures in a 60 foot radius hostile to the caster are paralysed for 1d8 rounds (FORT save negates).|
 +|640|Caster is surrounded by a force field for 1d10 rounds. Only creatures friendly to the caster may pass through.|
 +|641|Time Stop for all in 15' radius, except caster. This lasts 1d3 rounds.|
 +|642|The caster'​s hands turn into +3 magical melee weapons for 5 rounds; if the caster has a weapon proficiency they become that type, otherwise a random type. The caster may attack with each hand in one round, -2 to-hit with the main hand, -4 with the other.|
 +|643|One of the caster'​s weapons flies into the air and attacks target (BAB 5, # ATT 1, 24 hp, damage 1d6) until the caster re-grasps it, target is killed or knocked out, or item loses all its "hit points"​ (which does not destroy it).|
 +|644|Target affected as per Ring of the Ram (3 charges).|
 +|645|Caster instantly knows all sorts of information about target (its mission, general history, name, class, level, abilities, monster type, etc...).|
 +|646|1d4 silver bullets fly at the target (damage 1d10 each; an attack roll at BAB 5 is needed for each bullet). Each bullet contains 1 sp. in silver.|
 +|647|Drain target'​s magic items (except artefacts and relics) of all magical properties; each item saves as a character of the target'​s level.|
 +|648|Chain lightening centred on target.|
 +|649|All magic items on target take effect. Potions behave as though one dose was drunk; scrolls are read; charged items use 1 charge on target; weapons and the like cause effects only if they do something other than cause damage.|
 +|650|Caster gains a +1 to all saving throws for the next 24 hours.|
 +|651|Cone of Cold at the effective level of this surge is directed at target.|
 +|652|Caster summons a griffon, unicorn, Pegasus, or other fantastical animal to serve as a steed. The steed will appear in 1d8 days.|
 +|653|Caster gains green thumb for 1d4 days; grows any seed by touch, heals 1d8 points per round to plant monsters.|
 +|654|Spray of molten gold as a Burning Hands spell shoot from the caster'​s mouth (1d100 GP; does 1 hp/GP damage, save for half; also starts fires; this is an area effect).|
 +|655|A 8 HD Elemental of random type is summoned. The caster has a 50% chance of controlling it, if she stops and concentrates for the duration. The summoned creature disappears after 3d6 rounds.|
 +|656|A lesser Demon or Devil is summoned. The caster has a 50% chance of controlling it, if she stops and concentrates for the duration. The summoned creature disappears after 3d6 rounds.|
 +|657|The caster gains 1d8 x 10% magic resistance for 1 turn.|
 +|658|Laser beam strikes target, 2d12 - AC (if metal armour is worn) damage; no save, but target must be visible.|
 +|659|Target is Harmed (Heal reversed).|
 +|660|Next successful attack by target on caster heals instead of damages.|
 +|661|All those within 50 feet of the caster who have infravision lose it and those who don't gain it, for 1d6 turns.|
 +|662|Caster gains a Detect Magic that lasts for a month. Sensitivity is so great that looking at a +3 or greater item will blind the caster for 1d4 rounds.|
 +|663|Magic Missiles are shot at target at effective level of this surge.|
 +|664|Flesh to Stone on target (reverse if target is stone).|
 +|665|A vorpal guillotine blade flies out from the caster'​s hands and flies at the target at +3 to hit; if the creature cannot be killed by decapitation it takes 1d6+3 points of damage if hit.|
 +|666|Everything in 10 foot radius centred around the target is sliced into 1 inch cubes by radiant force fields (except for ethereal creatures). Fort save to avoid the effect.|
 +|667|Flame Strike strikes target.|
 +|668|Mirror of Opposition effect on target (no save; 1 creature only, does not work on invisible targets).|
 +|669|Lightning Bolt shoots at target (at effective level of this surge).|
 +|670|Ice Storm centred on target.|
 +|671|Caster is able to Fly as the spell at will for a duration of one month.|
 +|672|Hero or other famous figure friendly to caster is summoned and remains for one turn.|
 +|673|Sphere of Annihilation appears on target (if the target makes REF save DC 15, it appears 1d6+3 feet away instead).|
 +|674|Hostile creatures within 60 feet of caster must FORT save DC 15 or explode violently.|
 +|675|DM shouts "​Wish!"​ and counts down from ten. If the caster makes a wish within the count, it is granted.|
 +|676|Caster gains a wild psionic ability.|
 +|677|Caster'​s hit points are raised to maximum for her hit dice.|
 +|678|The intended spell functions, with twice normal effects, including damage, area of effect, range, and duration.|
 +|679|The next time that the caster utters the word "​Blind,"​ "​Kill,"​ or "​Stun"​ it acts as a Power Word spell. (Let the caster name the area of effect).|
 +|680|Roll 6d6, multiply each roll and the casters level together, and give the caster that many experience points (maximum of 1 level gain).|
 +|681|All of the caster'​s statistics at 18 for 1 hour.|
 +|682|Target turned to solid gold, including possessions (FORT save DC 15 for both target and possessions).|
 +|683|The intended spell functions at twice it's maximum duration. Instantaneous spells or one use only spells persist for 2d4 rounds (e.g. a Fireball will explode each round; each successful touch during the extended duration of a Vampiric Touch will drain hit points; etc.)|
 +|684|Caster has limited omniscience for 1 minute, may ask any questions desired of the DM (only for 60 timed seconds).|
 +|685|Target must make FORT save or explode in a cloud of poison gas affecting creatures in 10 foot radius.|
 +|686|Target is imprisoned on an outer plane.|
 +|687|The spell functions, at three times the normal duration, range, area of effect, and damage.|
 +|688|One tonne boulder drops on target (piece of ceiling if underground);​ save for 3d10 points of damage, otherwise death (does not affect creatures which cannot be hit by normal weapons). Creatures which are very large get proportionally larger boulder.|
 +|689|The caster'​s deity is summoned. This does not obligate the deity to come, but is liable to attract her attention. A reasonably smart deity will recognise the summoning as unintended, but will still watch the caster more closely for a while.|
 +|690|Caster may gamble up to 3 points of intelligence on a WILL save.|
 +|691|The target is struck by Disintegration.|
 +|692|A 1 inch diameter hole is drilled through the target (dexterity check indicates that the target ducked in time). This does 2d6 points of damage, and has a 20% chance of hitting a vital organ, killing the target.|
 +|693|A magical artefact of great power is transported into the caster'​s hands. Caster is affected by handling it normally if it has detrimental effects. The previous owner of the artefact will probably come after it and demand to have it back real soon.|
 +|694|Roll on Monster Summoning I-VII (roll 1d8, re-roll 8s). The caster gains the ability to Shape Change into that creature. The ability cannot be used more than once per week, or it will be lost.|
 +|695|The target is swallowed up by the earth.|
 +|696|A cone of cold affects the target area at double damage.|
 +|697|The caster must make FORT save DC 20. If the save is made, one point is gained to a random attribute (roll d6). If the save is failed, one point is lost.|
 +|698|The intended spell functions at the maximum possible effect.|
 +|699|Next wish-like statement made by caster or associate that is not beyond the power of a wish spell is granted.|
wild_surge_table.txt · Laatst gewijzigd: 2010/11/12 00:00 (Externe bewerking)